Recently, Matthew Karch, the head of Saber Interactive, shared his insights on the future trajectory of the gaming industry. He believes that the era of high-budget AAA games, costing between $200 to $400 million, is drawing to a close. Karch argues that such exorbitant budgets are neither necessary nor beneficial for the industry. He went further to suggest that these massive budgets might be one of the main contributors to the widespread job losses seen in the gaming sector recently.
The term "AAA" has traditionally been used to denote video games with large budgets, exceptional quality, and minimal risk of failure. However, according to game developers, this term is losing its relevance. Today, "AAA" is increasingly linked to a race for profits that often compromises quality and stifles innovation.
Charles Cecil, co-founder of Revolution Studios, echoed similar sentiments, describing the term "AAA" as "silly and meaningless." He noted that the industry has transformed since major publishers began pouring significant investments into video games, but not necessarily for the better. Cecil highlighted Ubisoft's "Skull and Bones" as a case in point, which the company ambitiously labeled as a "AAAA game."
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