In a recent interview, director Junya Ishizaki shed light on the upcoming game, *Elden Ring Nightreign*, revealing that the game's map will feature "significant landscape changes in the form of procedurally generated volcanoes, swamps, and forests." This dynamic environment aims to make the map feel like a gigantic dungeon, offering players fresh exploration opportunities with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face. - Junya Ishizaki
These landscape changes not only diversify gameplay but also encourage players to approach the final boss battle differently on each run. By the end of the third in-game day, players must decide which boss they will confront, enabling them to prepare strategically and explore areas that could offer specific advantages against their chosen adversary.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.' - Junya Ishizaki
Ishizaki emphasized that incorporating roguelike elements into *Elden Ring Nightreign* is not an attempt to "chase the trend" but rather a deliberate choice to "compress" the role-playing experience, making the game more dynamic and engaging.
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