Home >  News >  Capcom Optimizes Monster Hunter Wilds, Potentially Lowering GPU Requirements

Capcom Optimizes Monster Hunter Wilds, Potentially Lowering GPU Requirements

Authore: NicholasUpdate:Apr 13,2025

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is dedicated to enhancing the performance of Monster Hunter Wilds before its official launch, actively exploring ways to reduce the game's GPU requirements for PC players. Dive into the details of Capcom's strategy for optimizing the game.

Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch

Plans to Lower GPU Requirements for PC

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is diligently working on enhancing the performance of Monster Hunter Wilds before its release, as announced on the game's German Twitter (X) account on January 19, 2025. A video shared by Monster Hunter Germany highlighted a smoother gameplay experience, featuring a hunter battling the rooster-like brute wyvern, Quematrice. The footage demonstrated the new Prioritize Framerate mode for PS5, which boosts fps at the expense of some graphical detail.

The announcement also revealed that similar performance improvements are in the works for the PC version, with a specific focus on lowering the GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," stated the post on Twitter (X).

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Currently, the minimum GPU requirements for Monster Hunter Wilds are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. If Capcom succeeds in reducing these requirements, players with lower or mid-tier GPUs could enjoy the game, broadening its accessibility to a wider audience.

Additionally, Capcom plans to release a free benchmarking tool to help players determine the optimal settings for their systems or assess if their PC can run the game. If Capcom manages to lower the GPU requirements, many players might not need to upgrade their hardware to enjoy Monster Hunter Wilds. For more insights, you can explore our detailed article on Monster Hunter Wilds.

Issues in the First Monster Hunter Wilds Open Beta

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

The first open beta test for Monster Hunter Wilds, conducted in October and November 2024, faced criticism due to significant performance issues. Steam users reported encountering low-poly NPCs and monsters that seemed reminiscent of early PS1 graphics. Beyond the jarring visuals, players experienced fps drops and other performance hiccups, even on high-end PCs. While some managed to enhance performance, it often came at the cost of visual quality, further degrading the game's appearance.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Despite the concerns raised by the initial beta, Capcom addressed these issues on November 1, 2024, assuring players that "the issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."

Players will soon have the chance to experience these improvements as Capcom has confirmed a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, featuring the Bird Wyvern Gypceros and an unknown monster. This beta will be available on PS5, Xbox Series X|S, and Steam. However, it remains uncertain whether the recent performance enhancements will be included in this final beta test.