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"Resident Evil 2 and 4 Remakes: A Daunting Development Journey"

Authore: EllieUpdate:May 25,2025

"Resident Evil 2 and 4 Remakes: A Daunting Development Journey"

Yasuhiro Anpo, the visionary director behind the acclaimed remakes of Resident Evil 2 and Resident Evil 4, shared intriguing insights into the decision-making process that led to the revival of the beloved 1998 classic. Anpo revealed that the project was sparked by the palpable enthusiasm from fans eager to see the game restored to its former glory. In his own words, "We realized: people really want this to happen." This realization prompted producer Hirabayashi to respond decisively, "Alright, we'll do it."

Initially, the team contemplated beginning with Resident Evil 4. However, after thorough discussions, they concluded that the game's near-perfect status posed a significant risk for any alterations. Consequently, the focus shifted to the older, yet equally cherished, Resident Evil 2, which was in dire need of modernization. To better align with fan expectations, the developers delved into fan projects, gaining valuable insights into the community's desires.

Despite Capcom's internal deliberations, doubts persisted even among fans. Following the successful releases of the Resident Evil 2 and Resident Evil 3 remakes, and the subsequent announcement of Resident Evil 4's remake, some fans questioned the necessity of updating Resident Evil 4, believing it still held up well compared to its predecessors.

While Resident Evil 2 and Resident Evil 3, originally launched in the 1990s on the PlayStation, suffered from dated elements such as fixed camera angles and clunky controls, Resident Evil 4, released in 2005, had revolutionized the genre. Despite initial skepticism, the remake of Resident Evil 4 successfully maintained the essence of the original while significantly enhancing gameplay and storytelling.

The overwhelming commercial success and glowing critical acclaim of these remakes validated Capcom's strategic direction. It demonstrated that even a game considered nearly untouchable could be reimagined with reverence for the original and a fresh, creative approach.