Ghost of Tsushima's sequel, Ghost of Yotei, aims to address a common criticism leveled at its predecessor: repetitive gameplay. Developer Sucker Punch promises a more balanced experience, mitigating the repetitive elements of the open world.
Ghost of Yotei: Freedom to Explore, Redefined
Ghost of Tsushima's Repetitive Gameplay: A Common Complaint
In a recent New York Times interview, Sony and Sucker Punch shed light on Ghost of Yotei, focusing on its new protagonist, Atsu, and a key improvement: less repetitive open-world gameplay. Creative director Jason Connell explained, "One challenge with open-world games is the repetitive nature of gameplay. We aimed to balance this and offer unique experiences." He also confirmed players will master both firearms and melee weapons, a departure from the katana-focused combat of its predecessor.
While Ghost of Tsushima boasts an 83 Metacritic score, criticism regarding repetitive gameplay is prevalent. Reviews cite a "shallow and overfamiliar" open-world structure, suggesting a smaller scope or more linear approach might have been beneficial.
Player feedback echoes these sentiments. Many praise the game's visuals but highlight the repetitive enemy encounters and overall gameplay loop. One player noted, "Ghost of Tsushima is beautiful, but insanely repetitive and dull. There are only about five enemy types throughout the entire game."
Sucker Punch is directly addressing this potential pitfall for Ghost of Yotei. Alongside tackling repetitiveness, they aim to enhance the cinematic presentation and visuals that define the series. Creative director Nate Fox stated, "When developing the sequel, we asked, ‘What is the core essence of a Ghost game?’ It's about immersing players in the romance and beauty of feudal Japan."
Revealed at the September 2024 State of Play, Ghost of Yotei launches in 2025 for PS5. The game promises players "freedom to explore" Mount Yotei at their own pace, as stated by Sucker Punch's Sr. Communications Manager, Andrew Goldfarb, in a PlayStation blog post.