Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing various community concerns following the game's full launch. Steam user reviews during the advanced access period were mixed, primarily citing issues with the user interface, limited map variety, and a perceived lack of expected features.
Take-Two CEO Strauss Zelnick acknowledged the negative feedback in an interview with IGN, but expressed confidence that the core Civilization fanbase would appreciate the game with more playtime, deeming its early performance "very encouraging."
This PC/Mac/Linux/Steam Deck-exclusive patch (Patch 2) is the first of several planned updates to address advanced access feedback. Cross-play multiplayer has been temporarily disabled to streamline PC updates, affecting only cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.
Civilization 7 Patch 1.0.1 (Patch 2) - February 10, 2025
Gameplay:
- Corrected the duration of Ages in Epic and Marathon speed games.
- City-States now transition into Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
- Resolved inconsistencies in naval combat: Naval units now use correct combat strength values, receive reciprocal damage, and move consistently to the attacked tile after victory.
- Completing a Legacy Path milestone no longer grants Modern Age progress.
- Towns automatically revert to growing when their chosen focus becomes ineligible (e.g., population decrease).
- The "Future Civic" is now repeatable in all Ages, with increased costs for repeated selections.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements.
- Improved rail network reliability for settlements connected via water by building ports, provided the capital has a port or rail connection to a port settlement.
- Enhanced Loyalty Crisis management in the Antiquity Age by allowing Villa purchases in affected towns.
AI:
- Reduced AI offers of high-value cities during peace deals.
- Decreased AI war declarations at the start of the Modern Age.
- AI now considers ideology more heavily before declaring war or offering peace.
- Adjusted AI war and peace desires based on ideological alignment.
Camera:
- Resolved a native-resolution issue causing the camera to focus incorrectly on the minimap.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Fixed the Settlement menu opening issue when clicking a non-player's banner.
- Corrected missing yield icons when converting towns to cities.
- Fixed text cut-off on the Global Yields Breakdown screen.
- Added notifications for completed espionage actions.
- Removed the erroneous purchasable status of City projects.
- Prioritized the display of the current religion in belief picker tabs.
- Fixed persistent District health bars after healing.
- Resolved missing Leader portraits after relationship changes.
- Improved alignment of leader names and portraits on the Age Summary.
- Corrected the default background color issue in the Player Customize tab.
- Improved spacing of Civ descriptions, unique units, and building icons on the loading screen.
For further assistance conquering the world, explore our guides on achieving all Civ 7 victory types, understanding changes for Civ 6 players, avoiding crucial mistakes, and navigating map types and difficulty settings.