2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay
The 2XKO Alpha Lab Playtest, despite being live for only four days, has already generated significant player feedback. This article details 2XKO's plans to incorporate this feedback and improve the game.
Addressing Combo Concerns and Tutorial Improvements
2XKO director, Shaun Rivera, announced via Twitter (X) that adjustments are underway based on playtest feedback. The game's League of Legends connection attracted a large player base, leading to widespread discussion of powerful, potentially unbalanced combos. Players demonstrated extended, juggle-heavy combos, especially when combined with the tag mechanic, resulting in periods of limited opponent control.
While Rivera praised the "creative" nature of these combos, he acknowledged that excessively long, one-sided sequences are undesirable. A key change will be a reduction in "Touch of Death" (TOD) combos – instant kills from full health. The goal is to maintain the game's fast-paced style while ensuring balanced gameplay. While some TODs were anticipated, Rivera confirmed that the team is analyzing data and player feedback to refine their frequency and execution requirements, making them exceptional achievements rather than common occurrences.
The Tutorial Mode also received criticism. While the game's core mechanics are relatively accessible, mastering its complexities is challenging. The lack of skill-based matchmaking in the playtest exacerbated this, often pitting novices against experienced players. Professional fighting game player Christopher "NYChrisG" described 2XKO as potentially niche due to its six-button input system and intricate gameplay, comparing it to titles like Marvel vs. Capcom: Infinite.
Rivera acknowledged the need for a more comprehensive tutorial, stating that the current version is a "rough pass" and will be significantly improved. A Reddit post by a tutorial team member actively solicited player suggestions, including adopting a structure similar to Guilty Gear Strive or Street Fighter 6, providing advanced training beyond basic combos, and incorporating advanced concepts like frame data.
Maintaining Enthusiasm Despite Feedback
Despite the feedback, player enthusiasm remains high. Professional players like William "Leffen" Hjelte streamed extensive gameplay, and the game attracted thousands of Twitch viewers, peaking at 60,425 on its first day.
While 2XKO is still in closed alpha with no release date, the substantial player feedback and impressive Twitch viewership suggest strong potential and a growing community.
Interested in participating in the Alpha Lab Playtest? Further information on registration can be found in a related article (link omitted).