Many Marvel Rivals players on PC experience frustratingly long shader compilation times on launch. This guide provides a workaround to significantly reduce this delay.
Addressing Slow Shader Compilation in Marvel Rivals

Game loading times can vary, especially for online titles. However, Marvel Rivals' extended shader compilation, sometimes taking several minutes, is a common complaint. Shaders are crucial for proper 3D rendering, and incorrect installation can lead to various issues. While the problem might seem inherent to the game, a community-discovered solution exists.
A user on the Marvel Rivals subreddit proposed a fix that addresses both slow compilation and "Out of VRAM memory" errors. The solution involves adjusting Nvidia control panel settings:
- Access Nvidia Control Panel: Locate and open your Nvidia control panel.
- Adjust Shader Cache Size: Navigate to the global settings and find the "Shader Cache Size" option.
- Set a Lower Value: Choose a value less than or equal to your VRAM. The available options are limited (5 GB, 10 GB, and 100 GB), so select the closest appropriate size.
This adjustment typically reduces shader compilation time to a few seconds.
While this workaround is effective, a permanent fix from NetEase Games is still pending. Until an official patch is released, this method offers a practical solution to avoid lengthy loading times.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.