Elden Ring: Nightreign will omit the in-game messaging feature previously seen in FromSoftware titles. Project director Junya Ishizaki explained this decision, stating that the approximately forty-minute gameplay sessions are too short for players to effectively utilize the messaging system. The lack of time to both send and read messages led to its removal.
This choice is notable, given the historical importance of player messages in enhancing the FromSoftware experience. However, the development team deemed the feature unsuitable for Nightreign's design.
To maintain the integrity of the original Elden Ring, Nightreign features a distinct narrative. It offers a fresh adventure, presenting unique challenges and encounters within a setting that captures the essence and complexity of the Elden Ring world.