CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every character feels alive.
Game director Sebastian Kalemba outlined their new approach in a recent interview: “We have a rule: every NPC should look like they are living their own life with their own story.”
This commitment is evident in the first trailer, showcasing the village of Stromford. Villagers are shown observing local superstitions and worshipping a forest deity. One scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further emphasized their dedication to realism: “We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality.”
Developers plan to give each village and character unique traits and backstories, reflecting the beliefs and customs of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans are excitedly anticipating further details on this innovative approach to world and character building.