Stormgate's Early Access launch: A mixed bag for backers and fans
Stormgate, the highly anticipated real-time strategy game aiming to revive the spirit of StarCraft II, has had a controversial start on Steam. Its Kickstarter backers, who contributed over $2.3 million, are expressing disappointment, feeling misled by the game's monetization model.
The Controversy Surrounding Microtransactions
Backers who pledged $60 for the "Ultimate" bundle anticipated receiving all early access content. However, the aggressive microtransaction system has fallen short of expectations. Individual campaign chapters (three missions each) cost $10, and co-op characters are priced similarly, exceeding StarCraft II's pricing. Many backers, having invested significantly, feel cheated, especially as a new character, Warz, was released on day one without being included in Kickstarter rewards. One Steam reviewer, Aztraeuz, summed up the sentiment: "Many of us supported this game... Why are there pre-day 1 microtransactions that we don’t own?"
Frost Giant Studios' Response
In response to the criticism, Frost Giant Studios acknowledged the misunderstanding regarding the "Ultimate" bundle's scope. They offered the next paid Hero for free to backers who pledged at the "Ultimate Founder’s Pack tier and above," but excluded Warz, citing prior purchases.
Beyond Monetization: Gameplay Concerns
Beyond the microtransaction controversy, Stormgate faces criticism for its visuals, limited campaign features, unit interactions, and AI challenge. While the core RTS gameplay shows potential, these issues contributed to the game's "Mixed" rating on Steam.
The Future of Stormgate
Despite the initial backlash, Stormgate’s potential remains. The developer's response, while not fully appeasing all backers, shows a willingness to address concerns. However, the long-term success of the game will depend on addressing the underlying gameplay issues and finding a balance between monetization and player satisfaction.