In a recent interview with MinnMax, Josef Fares, the head of Hazelight Studios, shared exciting details about their upcoming game, Split Fiction. Fares reiterated Hazelight's commitment to steering clear of live-service models and microtransactions, emphasizing their dedication to crafting unparalleled gaming experiences. He firmly stated, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
Fares revealed that the core narrative of Split Fiction is expected to last around 12-14 hours, mirroring the runtime of their previous hit, It Takes Two. For those looking to delve deeper, the inclusion of optional missions and additional content extends the gameplay to approximately 16-17 hours, ensuring a rich and immersive experience.
While Hazelight is renowned for its cooperative titles, Fares hinted at the studio's openness to venturing into single-player games down the line. He also disclosed that the budget for Split Fiction is double that of It Takes Two, yet the studio remains steadfast in its decision to forgo post-launch DLC, opting instead to unlock all features from the game's launch day.
Split Fiction is set to launch globally on March 6th, available on PC, PS5, and Xbox Series X|S. With its substantial budget and Hazelight's unwavering focus on delivering a complete gaming experience, Split Fiction is poised to be another landmark title from the studio.