In Elden Ring, the bow typically serves as a supportive tool, used to draw enemy attention or to weaken foes before engaging with a primary weapon, or even to strategically eliminate specific targets like birds for rune farming. However, when you play as the Ironeye in Nightreign, the bow transcends its traditional role, becoming the core of the class's playstyle. This unique approach distinguishes the Ironeye from the other eight classes in Nightreign and positions it as the game's closest equivalent to a support class. Dive into the exclusive gameplay video below to witness the Ironeye in action.
One of the first things you'll notice when playing as the Ironeye is their vulnerability. While they can wield any weapon they find, sticking to a bow is crucial for maintaining distance from combat and minimizing damage intake, especially in the early stages of the game. Fortunately, the Ironeye's initial bow is robust, offering solid damage output and the Mighty Shot skill, which allows for long-range attacks, increased damage, and additional poise damage.
The mechanics of bows have been significantly enhanced in Nightreign. Bows now fire at a faster rate, and players can move more swiftly while targeting locked-on enemies. A notable change is the elimination of the need for arrows, though players are limited to the arrow type of their equipped bow. This update removes the stress of running out of ammunition during crucial moments like boss fights. Additionally, Nightreign introduces new features such as an animation for shooting arrows mid-roll, the ability to perform acrobatic maneuvers like wall-running and jumping shots, the option to aim without switching to first-person mode, and a powerful strong attack that releases a spread of three arrows capable of hitting multiple targets. Moreover, players can now execute backstabs or visceral attacks on downed enemies using arrows, making the bow a formidable primary weapon, unlike in the base version of Elden Ring.When playing as the Ironeye, the bow is not just a tool but the essence of the class. The Ironeye's primary skill, Marking, involves a swift dagger dash that pierces through enemies, marking them to receive extra damage from all sources. With a short cooldown, this skill can be consistently applied to bosses, enhancing team damage output. It also serves as an effective mobility tool, allowing the Ironeye to navigate through enemies and escape dangerous situations.
The Ironeye's ultimate ability, Single Shot, amplifies the power of Mighty Shot. While it requires time to charge, the user remains invulnerable during the process. Once released, the shot delivers massive damage and can penetrate through multiple enemies, making it ideal for clearing groups.The Ironeye truly excels within a team setting, particularly with their ability to revive allies from a safe distance. In Nightreign, reviving a downed ally involves depleting a segmented circle above the character. Most classes must risk close proximity or expend resources like mana or ultimate skills to perform a revival. In contrast, the Ironeye can revive allies without any risk or resource cost, which can be crucial for the success of a run. However, the Ironeye faces challenges when attempting to revive an ally who has fallen multiple times, as each faint adds another segment to the circle, and the Ironeye's ranged damage may not suffice unless they use their ultimate for the revival.
Although the Ironeye may not match the direct damage output of some other classes, their utility on a team is unparalleled. From enhancing team damage through marking, increasing item drops for the entire squad, clearing mobs with their ultimate, to safely reviving teammates, the Ironeye's contribution to a team's success is significant and nearly unmatched among Nightreign's nightfarers.