Dragon Age: The Veilguard: A New Era of Action-Oriented Combat
Dragon Age: The Veilguard deviates significantly from its predecessors, embracing a more action-focused combat system. This shift has sparked debate among fans, but the core Dragon Age elements remain, albeit adapted for this new style. Rook's background choice, impacting gameplay regardless of class, adds a compelling layer to the narrative.
The game features nine unique class specializations, each intricately woven into the narrative and setting. Rook's connection to the Veil, for instance, precludes him from becoming a Blood Mage, while Tevinter Templars lack the magic-suppressing abilities of their southern counterparts. Each of the three core classes (Warrior, Mage, Rogue) offers three specializations, unlocked through interactions with Northern Thedas' factions.
According to a GameInformer interview with John Elper, each specialization is tied to a specific faction. The Mourn Watch of Nevarra, for example, might train Rook as a Reaper or Death Caller (class-dependent). The Reaper, a new specialization, utilizes "night blades," while the Death Caller focuses on necromancy. Faction selection during character creation shapes Rook's backstory, identity, and even their casual attire within the Lighthouse.
Dragon Age: The Veilguard Classes and Specializations:
Warrior:
- Reaper: A life-draining dark fighter who risks death for power.
- Slayer: A master of two-handed weaponry.
- Champion: A defensive sword-and-board tactician.
Mage:
- Evoker: An elemental mage wielding fire, ice, and lightning.
- Death Caller: A necromancer specializing in advanced spirit magic.
- Spellblade: A melee mage utilizing magic-infused attacks.
Rogue:
- Duelist: A swift dual-bladed fighter.
- Saboteur: An expert in traps and explosives.
- Veil Hunter: A ranged fighter using lightning magic and a bow.
While the initial availability of specializations based on background remains unclear, all six factions will play crucial roles in the narrative. Faction choice grants three unique traits affecting both combat and non-combat gameplay. Choosing the Lords of Fortune, for example, boosts damage against mercenaries, improves takedowns, and enhances reputation with the faction. Appearance is customizable via the Mirror of Transformation, but background, lineage, and class remain fixed.
The Veilguard aims to avoid repetitive tasks that plagued previous installments. Instead of an open world, it focuses on structured missions reminiscent of classic BioWare titles. Whether this design proves successful remains to be seen, but with a Fall 2024 release date, players won't have long to wait.