Bethesda Game Studios has provided clarity on why Virtuos' newly released The Elder Scrolls 4: Oblivion Remastered is not considered a remake. In a detailed post on X/Twitter, the studio behind the iconic fantasy RPG series explained the distinction between a remaster and a remake, emphasizing their decision to remaster rather than remake the game.
"We never wanted to remake it – but remaster it – where the original game was there as you remember playing it, but seen through today's technology," Bethesda stated. This approach aims to preserve the essence of the original game while enhancing it with modern technology.
The studio's explanation comes at a time when fans are experiencing Oblivion Remastered firsthand. The game, now available, features significant visual upgrades and gameplay tweaks, such as the ability to sprint and a new level-up system that blends elements from both the original Oblivion and The Elder Scrolls 5: Skyrim. Despite these substantial changes, Bethesda insists on calling it a remaster, not a remake.
"We looked at every part and carefully upgraded it," the studio added. "But most of all, we never wanted to change the core. It's still a game from a previous era and should feel like one."
Bethesda expressed gratitude to both new and returning players, hoping that everyone who steps out of the Imperial sewer feels like they are experiencing the game for the first time. The studio began working on this remaster in 2021, and it is now available on PC, PlayStation 5, Xbox Series X and S, and through Xbox Game Pass Ultimate.
For a comprehensive guide to Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, tips on building the perfect character, and more, check out our detailed resources.
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