Eclipse Glow Games, in a recent Wccftech interview, revealed the inspiration behind Tides of Annihilation's Arthurian setting and London backdrop. The game's Western focus, they explained, stemmed from Tencent's strategic direction. While Black Myth: Wukong targeted the Chinese market, Tides of Annihilation was envisioned for a Western audience, leading to the adoption of Arthurian legends. The core concept evolved from the idea of knights, ultimately settling on King Arthur and his Knights of the Round Table.
Arthurian Knights and Post-Apocalyptic London
The game unfolds in a post-apocalyptic London, ravaged by an Outworld invasion, with Gwendolyn as the seemingly sole human survivor. This modern setting blends seamlessly with fantasy elements directly inspired by Arthurian myths.
Devil May Cry-Style Combat and Epic Boss Battles
Tides of Annihilation's combat system draws clear inspiration from Devil May Cry, offering a customizable experience with four weapons and over ten knight companions. Gwendolyn's ability to command the Knights of the Round Table adds a unique strategic layer. The game boasts over 30 bosses, promising challenging encounters. The developers emphasize accessible controls alongside adjustable difficulty settings to cater to a broad player base.
Future Anthology Potential
Eclipse Glow Games hinted at the potential for a future anthology, expanding the franchise to encompass diverse settings and mythologies, each featuring a new protagonist. The core concept of the Outworld invasion would remain a central element. The success of Tides of Annihilation, currently in beta, will determine the future of this ambitious project.
Targeting a 2026 release on PC, PlayStation 5, and Xbox Series X|S, Tides of Annihilation follows Gwendolyn's journey as she confronts destiny and battles to save London and the intertwined realms of reality and Avalon.