Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked considerable player skepticism. The studio's president, Feng Ji, cited the difficulty of optimization given these constraints, requiring extensive expertise.
However, this explanation has been met with doubt. Many gamers suspect a Sony exclusivity deal is the true reason, while others accuse the developers of insufficient effort, pointing to successful Series S ports of graphically demanding titles. The timing of the announcement also raises questions: if the Series S specifications were known in 2020 (the year of its release and Black Myth: Wukong's announcement), why is this optimization issue only emerging now, after years of development?
Player comments highlight this disbelief: Several point out the apparent contradiction between the stated technical limitations and Game Science's recent TGA 2023 Xbox release date announcement. Others directly criticize the development team's supposed laziness, referencing successful Series S ports of games with significantly higher graphical demands, such as Indiana Jones, Starfield, and Hellblade 2.
The lack of a definitive answer regarding an Xbox Series X|S release further fuels the speculation surrounding Black Myth: Wukong's platform availability.