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Dead by Daylight Will Make Highly Requested Change to The Nightmare

Authore: IsabellaUpdate:Jan 29,2025

Dead by Daylight Will Make Highly Requested Change to The Nightmare

Dead by Daylight's The Nightmare Receives a Major Rework

Dead by Daylight's long-awaited rework for The Nightmare (Freddy Krueger) is on the horizon, promising a significant boost to his gameplay and a more faithful representation of his iconic horror persona. The update, detailed in the January 2025 Developer Update, introduces substantial changes designed to increase his competitiveness and offer greater strategic flexibility.

Currently considered one of the weaker Killers, Freddy's unique blend of Dream Snares, Dream Pallets, and teleportation hasn't quite lived up to its potential. This rework directly addresses these shortcomings.

Key Changes to The Nightmare's Abilities:

The core innovation is the ability to seamlessly switch between Dream Snares and Dream Pallets using the active ability. This dynamic shift allows for more adaptable gameplay based on the situation. Further enhancements include:

  • Dream Snares: These now travel at 12 m/s, traversing walls and stairs (but not ledges), with a 5-second cooldown. Their effect varies depending on whether a Survivor is asleep or awake; asleep Survivors are hindered for 4 seconds, while awake Survivors accumulate 30 seconds on their Sleep Meter.

  • Dream Pallets: These can now be detonated, creating a 3-meter radius blood explosion 1.5 seconds after activation. Hitting a sleeping Survivor inflicts an injury; hitting an awake Survivor adds 60 seconds to their Sleep Meter.

  • Teleportation: The Nightmare's teleportation ability has been significantly enhanced. He can now teleport to any generator (completed, blocked, or endgame) within the Dream World, and directly to Survivors actively healing. Teleporting near a healing Survivor (within 12 meters) reveals nearby Survivors via Killer Instinct for 15 seconds and adds 15 seconds to their Sleep Meter. The teleport cooldown has been reduced from 45 to 30 seconds, and cancellation is no longer possible. Healing Survivors in the Dream World are now revealed by Killer Instinct for the duration of healing (with a 3-second lingering effect).

  • Alarm Clocks: Sleeping Survivors can now utilize any Alarm Clock to awaken, but each clock enters a 45-second cooldown after use.

Add-On Adjustments and Unchanged Perks:

Several of The Nightmare's Add-Ons will also receive adjustments to encourage more creative loadout strategies. However, his existing Perks (Fire Up, Remember Me, and Blood Warden) remain unchanged. While these perks aren't currently considered meta, this decision may reflect an effort to maintain Freddy's original design intent.

Summary of Rework Notes:

  • [CHANGE] Swap between Dream Snares and Dream Pallets via Active Ability.
  • [NEW] Dream Snares: 12 m/s speed, 5-second cooldown, pass through walls and stairs. Unique effects for sleeping and awake Survivors.
  • [NEW] Dream Pallets: Explode on activation, inflicting injury on sleeping Survivors and adding time to awake Survivors' Sleep Meter.
  • [NEW] Teleport to generators and healing Survivors in the Dream World. Killer Instinct reveals nearby Survivors upon teleporting.
  • [CHANGE] Teleport cooldown reduced to 30 seconds; cancellation removed.
  • [NEW] Healing Survivors revealed by Killer Instinct in the Dream World.
  • [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
  • [NEW] Alarm Clocks have a 45-second cooldown after use.

These changes are currently implemented in the Public Test Build (PTB), with a future release date yet to be announced. The rework promises a revitalized and more competitive The Nightmare, offering a more engaging and terrifying experience for both Killers and Survivors.