CD Projekt RED is intensifying efforts on the eagerly awaited sequel to *Cyberpunk 2077*, as revealed through a series of job postings that offer intriguing glimpses into the game's development. One significant detail confirmed is that the sequel, codenamed *Project Orion*, will maintain a first-person perspective, with no plans to incorporate third-person views. This decision may disappoint some fans who were eager to see their character from a different angle.
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A job listing for a Senior Gameplay Animator underscores the focus on detailed first-person animations, particularly for weapon interactions and gameplay mechanics. The absence of any reference to third-person perspectives in the listing suggests a firm commitment to the first-person viewpoint.
Another opening, for an Encounter Designer, hints at the introduction of what the team refers to as the "most realistic crowd system ever seen in games." This system is designed to dynamically react to player actions, fostering immersive environments where NPCs engage naturally with the game world. The role involves working closely with multiple teams to craft complex scenarios that offer various solutions, making use of NPC behaviors, interactive objects, loot points, and environmental storytelling.
Furthermore, one of the job listings indicates that multiplayer functionality is under consideration for the sequel, though it is still in the early stages of development.
*Project Orion* is being developed using Unreal Engine 5, which promises to deliver state-of-the-art graphics and technology. In other news, a senior quest designer at CD Projekt RED previously shared that they personally voiced some intimate scenes in *Cyberpunk 2077*. Meanwhile, fans of *Kingdom Come: Deliverance 2* have spotted a character paying homage to Johnny Silverhand.