Home >  News >  Monopoly GO: Teen Gambles $25,000

Monopoly GO: Teen Gambles $25,000

Authore: JosephUpdate:Feb 21,2025

Monopoly GO: Teen Gambles $25,000

Monopoly GO's Microtransaction Pitfalls: A $25,000 Cautionary Tale

A recent incident highlights the significant financial risks associated with in-app purchases in mobile games. A 17-year-old reportedly spent a staggering $25,000 on Monopoly GO microtransactions, underscoring the potential for uncontrolled spending within freemium game models.

This isn't an isolated case. While Monopoly GO is free-to-play, its reward system incentivizes users to make in-app purchases to accelerate progress. Anecdotal evidence abounds, with reports of users spending hundreds, even thousands, of dollars. One Reddit user detailed their stepdaughter's $25,000 expenditure, comprised of 368 separate transactions. The post, since removed, highlighted the difficulty in obtaining refunds, with many commenting that the game's terms of service likely hold the user responsible.

The Monopoly GO situation exemplifies a broader controversy surrounding in-game microtransactions. The practice, while highly profitable for developers (as evidenced by the success of titles like Diablo 4 and Pokemon TCG Pocket), frequently faces criticism for its potentially manipulative nature. The ease of making small, incremental purchases can lead to significant, unforeseen spending. Past lawsuits against companies like Take-Two Interactive over similar practices in games such as NBA 2K further illustrate the ongoing debate.

This incident serves as a stark reminder of the financial dangers inherent in freemium games. The ease of spending and the often-onerous refund policies underscore the need for caution and responsible spending habits when engaging with games utilizing microtransaction models.