Hideo Kojima's eagerly anticipated project, Physint, described as a spiritual successor to his iconic Metal Gear series, is still a distant dream for fans, as it won't be released for another "five or six years." This update comes directly from Kojima, who shared his thoughts with Le Film Francais, revealing that his long-held ambition to direct a movie is on hold until he completes this "action espionage" game—his first since his notable departure from Konami in 2015.
Since striking out on his own, Kojima has been inundated with offers to create games at his independent studio. "Besides Death Stranding 2, there's also Physint in development," he explained, as translated by ResetEra member Red Kong XIX. "That will take me another five or six years." Despite his busy schedule, Kojima remains enthusiastic about eventually directing a film, seeing it as a homage to the cinema that inspired him. "I grew up with cinema," he noted. "Directing would be, in a way, a tribute to it. Also, I'm getting older, and I'd prefer to do it while I'm still young!"
The announcement of Physint came from PlayStation Studios boss Herman Hulst in January 2024, but since then, updates have been scarce. Initially, Kojima suggested that Physint might also be a movie, but he later clarified on X/Twitter that it would push the boundaries of "Digital Entertainment" in terms of visuals, storytelling, themes, casting, performance, style, and sound.
Kojima Productions is juggling multiple projects, including Death Stranding 2 and OD, a new IP developed in partnership with Xbox Game Studios, featuring actress Hunter Schafer and filmmaker Jordan Peele. Additionally, Kojima is involved in A24's film adaptation of the original Death Stranding.
Death Stranding 2: On The Beach is set to launch on June 26, and actor Norman Reedus, a key figure in the franchise, hinted at his role in the upcoming film adaptation, confirming he would play himself.
In a fascinating twist, Kojima recently shared insights into a variety of discarded game concepts, including a unique idea for a ‘Forgetting Game,’ where the protagonist loses crucial knowledge and skills if players take extended breaks. Furthermore, he revealed he has prepared a USB stick filled with game ideas for his team to explore after his passing, ensuring his creative legacy continues.