If turning enemies into walking ice sculptures sounds like your kind of fun, the Frost Vortex build in *Once Human* might just be your next favorite setup. Designed for maximum area control and consistent elemental damage, this build leverages cold status effects to lock down mobs and bosses alike. It's all about creating a chilling zone where enemies get trapped, slowed, and gradually destroyed by stacking frost damage.
But this isn’t just about flashy ice explosions, though there’s plenty of that going on in this action-packed game. A good Frost Vortex build requires the right gear, weapons, and perks working in harmony to trigger those vortices consistently. In this comprehensive guide, we’ll break it all down—from the core weapon choices to ideal armor mods and cradle overrides—so you can ensure every shot you fire pushes your enemies closer to an icy demise.
Maintaining the Polar Jelly and Deviation Master override pairing is crucial to create a damage feedback loop. This setup allows you to focus on hitting your vortex triggers while the feedback loop inflicts continuous damage.
Tips for Playing the Build
Though this build is relatively intuitive to play, here are some tips to maximize your performance:
- Start fights with the DE.50 Wildfire to mark enemies with Bull’s Eye.
- Deploy Polar Jelly early to increase damage and distract enemies.
- Fire with Abyss Glance until the Frost Vortex activates, then reposition to keep foes within the zone.
- Use Frozen Pike for healing and consistent vortex procs in close combat.
- Maintain high HP and avoid taking damage to get full value from Bastille and Covered Advance perks.
The Frost Vortex build in *Once Human* is all about controlling space and punishing enemies who dare to get too close. With the right setup, you’ll transform every battlefield into a frozen wasteland where enemies have no chance to escape. And for the smoothest gameplay and sharpest visuals, don't forget to enjoy *Once Human* on PC with BlueStacks—it’s the best way to bring this icy build to life.