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Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Authore: HazelUpdate:Mar 21,2025

In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element offers unique and powerful abilities; wield Fire for devastating attacks or command the Wind for swift maneuvers. This Ninja Time Elements guide and tier list will help you choose your preferred Element.

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Ninja Time Elements Tier List

Ninja Time Elements Tier List
Image by Tiermaker

Ice and Fire Elements are top-tier, highly versatile options in Ninja Time. Ice excels at crowd control, while Fire delivers significant ranged damage. Beginners might find Earth and Lightning easier to use, providing solid, consistent damage.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja TimeIceAn extremely strong element specializing in crowd control and powerful damage bursts.
Fire Element from Ninja TimeFireA very strong element focused on high-damage ranged attacks.
Lightning Element from Ninja TimeLightningA very strong element emphasizing high speed and crowd control.
Wind Element from Ninja TimeWindA strong element ideal for ranged attacks and escaping enemies.
Earth Element from Ninja TimeEarthA strong element offering crowd control, high defense, and substantial health.
Water Element from Ninja TimeWaterAn element specializing in crowd control and evading enemies.

While all Elements are viable, Ice stands out due to its unique nature (outside the standard five) and lower rarity (5%), resulting in superior stats. For new players, Lightning or Fire are recommended for their damage and utility.

Element Abilities in Ninja Time

Below is a detailed overview of each Elemental Ability, including its unique powers and effects:

Ice Element from Ninja Time Ice Element

AbilityDescription
Ice 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice)
•Cooldown: 6 seconds
•Chakra Cost: 15 Chakra
Ice 2•Requirement: Ninjutsu: 3
•Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second of freeze
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Ice 3•Requirement: Ninjutsu: 6
•Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds of freeze, Defense Break
•Cooldown: 18 seconds
•Chakra Cost: 35 Chakra
Ice 4•Requirement: Ninjutsu: 10
•Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds of freeze
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Ice 5•Requirement: Ninjutsu: 15
•Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds of freeze
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Ice 6•Requirement: Ninjutsu: 20
•Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice)
•Cooldown: 30 seconds
•Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element

AbilityDescription
Fire 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second of fire damage
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Fire 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 12, +3 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
•Cooldown: 10 seconds
•Chakra Cost: 25 Chakra
Fire 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds of fire damage
•Cooldown: 18 seconds
•Chakra Cost: 45 Chakra
Fire 4•Requirement: Ninjutsu: 4
•Damage: Base Damage: 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds of fire damage
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Fire 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
•Cooldown: 15 seconds
•Chakra Cost: 0 Chakra +5 per second
Fire 6•Requirement: Ninjutsu: 12
•Damage: Base Damage: 30, +3 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
•Cooldown: 20 seconds
•Chakra Cost: 30 Chakra
Fire 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds of fire damage
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Fire 8•Requirement: Ninjutsu: 15
•Damage: Base Damage: 120, +20 per mastery level (Ninjutsu/Fire), +5 seconds of fire damage
•Cooldown: 40 seconds
•Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element

AbilityDescription
Lightning 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds of electrify
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Lightning 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns
•Cooldown: 17 seconds
•Chakra Cost: 25 Chakra +5 per second
Lightning 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds of electrify
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Lightning 4•Requirement: Ninjutsu: 6
•Damage: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 0 (+1.5x move speed)
•Cooldown: 5 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 6•Requirement: Ninjutsu: 6
•Damage: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds of electrify
•Cooldown: 20 seconds
•Chakra Cost: 85 Chakra
Lightning 8•Requirement: Ninjutsu: 20
•Damage: Base Damage: 290, +28 per mastery level (Ninjutsu/Lightning), +6 seconds of electrify, Defense Break
•Cooldown: 60 seconds
•Chakra Cost: 200 Chakra
Wind Element from Ninja Time

Wind Element

AbilityDescription
Wind 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 19, +2.5 per mastery level (Ninjutsu/Wind)
•Cooldown: 7 seconds
•Chakra Cost: 15 Chakra
Wind 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 0, Dash
•Cooldown: 15 seconds
•Chakra Cost: 35 Chakra
Wind 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 17, +4 per mastery level (Ninjutsu/Wind)
•Cooldown: 10 seconds
•Chakra Cost: 40 Chakra
Wind 4•Requirement: Ninjutsu: 6
•Damage: Base Damage: 18, +8 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Wind 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 35, +6 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 12 seconds
•Chakra Cost: 65 Chakra
Wind 6•Requirement: Ninjutsu: 12
•Damage: Base Damage: 5 per hit, +0.75 per mastery level (Ninjutsu/Wind)
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra
Wind 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 70 per second, +10 per mastery level (Ninjutsu/Wind)
•Cooldown: 18 seconds
•Chakra Cost: 85 Chakra
Wind 8•Requirement: Ninjutsu: 20
•Damage: Base Damage: 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element

AbilityDescription
Earth 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 3 per hit, +0.5 per mastery level (Ninjutsu/Earth)
•Cooldown: 9 seconds
•Chakra Cost: 20 Chakra
Earth 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 0
•Cooldown: 11 seconds
•Chakra Cost: 25 Chakra +5 per second
Earth 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 15, +12 per mastery level (Ninjutsu/Earth)
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Earth 4•Requirement: Ninjutsu: 6
•Damage: Base Damage: 0
•Cooldown: 15 seconds
•Chakra Cost: 55 Chakra +5 per second
Earth 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 0 (slow: 50%)
•Cooldown: 18 seconds
•Chakra Cost: 50 Chakra
Earth 6•Requirement: Ninjutsu: 12
•Damage: Base Damage: 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 45 Chakra
Earth 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 0, Drain 50 Chakra per second from enemies
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra +5 per second
Earth 8•Requirement: Ninjutsu: 20
•Damage: Base Damage: 1 per hit, +1 per mastery level (Ninjutsu/Earth)
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element

AbilityDescription
Water 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 8 seconds
•Chakra Cost: 20 Chakra
Water 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies
•Cooldown: 12 seconds
•Chakra Cost: 25 Chakra
Water 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 13 seconds
•Chakra Cost: 35 Chakra
Water 4•Requirement: Ninjutsu: 6
•Damage: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
•Cooldown: 16 seconds
•Chakra Cost: 50 Chakra
Water 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
•Cooldown: 20 seconds
•Chakra Cost: 65 Chakra
Water 6•Requirement: Ninjutsu: 12
•Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 25 seconds
•Chakra Cost: 85 Chakra
Water 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 40 per water pillar, +14 per mastery level (Ninjutsu/Water)
•Cooldown: 30 seconds
•Chakra Cost: 95 Chakra
Water 8•Requirement: Ninjutsu: 20
•Damage: Base Damage: 100, +16 per mastery level (Ninjutsu/Water), Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

How to Reroll Elements in Ninja Time

A screen showing the reroll screen in Ninja Time
Image by The Escapist

To reroll Elements in Ninja Time, select the ‘Spin’ button on the main menu. This will take you to a slot machine-style screen where you can reroll your Elements, Family, and Clans. Remember that spins are limited and hard to obtain, so use them wisely.

This Ninja Time Elements guide and tier list provides comprehensive information on all Elements. For more helpful guides, check out our Ninja Time Families and Clans guides.