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Till you Last: Safe Zone

Till you Last: Safe Zone

分类 : 战略版本号: 0.1.2

大小:87.7 MB系统要求 : Android 6.0+

开发者:boypipz

3.1
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程序描述

Endless Defense Base Building Simulator: A strategic sandbox for unit survival and base management!

EARLY ACCESS

Thank you for your support!

Experience a casual yet realistic sandbox simulator blending endless defense, base building, unit management, and survival. Grow your safe zone into a formidable fortress. Rescue civilians to expand your population or evacuate them to ensure their safety. Enhance your people's quality of life, and eradicate threats—both infected and hostile forces—with diverse tactics. Command a wide array of units, air and land vehicles (WIP), buildings, and weapons. Handle randomized events (WIP), from minor incidents to catastrophic disasters, all from the power of your mobile device!

SANDBOX gameplay at your fingertips!

Inspired by survival colony, RTS, and sandbox simulation games on PC, with survival elements brought to mobile.

Minimum specs for acceptable performance:

DEVICE: Oppo A5S or equivalent/better

CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better

GPU: PowerVR GE8320 or equivalent/better

RAM: 3GB RAM or equivalent/better

v0.1 Released!:

Endless Defense Outpost/Base Building Survival RTS SANDBOX

Functional unit and building logic

Endless Zombie Horde: Speed increases with each kill

Civilian/Worker/Builder Management

Resource collection logic and requirements

Save system for units, buildings, and resources

One reliable Main Sentry Gun with level upgrades

Simple Basic Research Tree

Tactical Command System for units

WIP for v0.2 Release:

Reported bug fixes – we need player input! Thanks!

Early feature improvements

Vehicles: Civilian and military types

Random Interactive Events: Civilian rescue, bus crash, helicopter crash, plane crash, essential resource drops (needs improvement)

Main Sentry Gun upgrade improvements and new features

Player suggestions: To be collected

Not Started Yet for v0.3 Release:

Reported bug fixes – we need player input! Thanks!

Civilians & VIP Rescue Operations

Expedition system

In-depth Research Trees and upgrades

Unit gear and individual customization

Explosives: Artillery, grenade launchers, rockets

Manned/Unmanned Emplacements

Population Mood System (Happy/Sad)

Not Started Yet for v0.4 Release:

More Sandbox Options:

Grid Size

Starting Units

Starting Resources

Enemy Variants and Otherworldly Species:

Enemy pathing and logic improvements

Human Raiders

Unit Cover System

Not Started Yet for v0.5 Release:

ART & ANIMATION IMPROVEMENTS/REWORKS!

FPS Performance Optimization!

Random Events during Expeditions

Not Started Yet for v0.6 Release:

Weather System

Day and Night Cycle

Quarantine Facility

Infection System

Miscellaneous Features to be Implemented:

Unit Customizations

Theme Customization

And more ideas to come!

This project isn't finished until I'm satisfied. Thank you for supporting me!

Known Issues/Bugs:

- Walls/Defenses become doubled/tripled layered after loading a saved game (Making your walls ultra-sturdy, just as a future president might want)

- Zombies/Infected become super fast at 5000+ kills or 1000+ evacuees when continuing a saved game

- Low FPS on the Main Menu (under investigation, but not a top priority at the moment–apologies)

- Fairly large install size due to How-To-Play animations (Uncompressed GIF frames were used for smooth, clear animation)

- (Priority) Rescued survivors in holding disappear when continuing a saved game. This will be fixed in the next update. For now, evacuate them via chopper before quitting/exiting the game.

- Occasionally, units already dead appear alive when continuing a saved game.

- Worker and Builder counts reset to 4/5 when continuing a saved game.

- Sometimes builders get stuck building something invisible (they can still execute the latest build/unbuild commands).

- Sometimes builders get stuck between built walls. Use the finger tool in the utilities options to interact with units.

- Workers may wander off occasionally. Toggle the collection tool to redirect them back to work.

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