Endless Defense Base Building Simulator: A strategic sandbox for unit survival and base management!
EARLY ACCESS
Thank you for your support!
Experience a casual yet realistic sandbox simulator blending endless defense, base building, unit management, and survival. Grow your safe zone into a formidable fortress. Rescue civilians to expand your population or evacuate them to ensure their safety. Enhance your people's quality of life, and eradicate threats—both infected and hostile forces—with diverse tactics. Command a wide array of units, air and land vehicles (WIP), buildings, and weapons. Handle randomized events (WIP), from minor incidents to catastrophic disasters, all from the power of your mobile device!
SANDBOX gameplay at your fingertips!
Inspired by survival colony, RTS, and sandbox simulation games on PC, with survival elements brought to mobile.
Minimum specs for acceptable performance:
DEVICE: Oppo A5S or equivalent/better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better
GPU: PowerVR GE8320 or equivalent/better
RAM: 3GB RAM or equivalent/better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Functional unit and building logic
Endless Zombie Horde: Speed increases with each kill
Civilian/Worker/Builder Management
Resource collection logic and requirements
Save system for units, buildings, and resources
One reliable Main Sentry Gun with level upgrades
Simple Basic Research Tree
Tactical Command System for units
WIP for v0.2 Release:
Reported bug fixes – we need player input! Thanks!
Early feature improvements
Vehicles: Civilian and military types
Random Interactive Events: Civilian rescue, bus crash, helicopter crash, plane crash, essential resource drops (needs improvement)
Main Sentry Gun upgrade improvements and new features
Player suggestions: To be collected
Not Started Yet for v0.3 Release:
Reported bug fixes – we need player input! Thanks!
Civilians & VIP Rescue Operations
Expedition system
In-depth Research Trees and upgrades
Unit gear and individual customization
Explosives: Artillery, grenade launchers, rockets
Manned/Unmanned Emplacements
Population Mood System (Happy/Sad)
Not Started Yet for v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species:
Enemy pathing and logic improvements
Human Raiders
Unit Cover System
Not Started Yet for v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events during Expeditions
Not Started Yet for v0.6 Release:
Weather System
Day and Night Cycle
Quarantine Facility
Infection System
Miscellaneous Features to be Implemented:
Unit Customizations
Theme Customization
And more ideas to come!
This project isn't finished until I'm satisfied. Thank you for supporting me!
Known Issues/Bugs:
- Walls/Defenses become doubled/tripled layered after loading a saved game (Making your walls ultra-sturdy, just as a future president might want)
- Zombies/Infected become super fast at 5000+ kills or 1000+ evacuees when continuing a saved game
- Low FPS on the Main Menu (under investigation, but not a top priority at the moment–apologies)
- Fairly large install size due to How-To-Play animations (Uncompressed GIF frames were used for smooth, clear animation)
- (Priority) Rescued survivors in holding disappear when continuing a saved game. This will be fixed in the next update. For now, evacuate them via chopper before quitting/exiting the game.
- Occasionally, units already dead appear alive when continuing a saved game.
- Worker and Builder counts reset to 4/5 when continuing a saved game.
- Sometimes builders get stuck building something invisible (they can still execute the latest build/unbuild commands).
- Sometimes builders get stuck between built walls. Use the finger tool in the utilities options to interact with units.
- Workers may wander off occasionally. Toggle the collection tool to redirect them back to work.


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