The expansive world of Monster Hunter Rise: Sunbreak boasts impressive connectivity. One player, -BrotherPig-, recently showcased this by undertaking a remarkable journey from the starting zone to the game's late-game areas. Their video (see below) documents a continuous run across multiple zones, highlighting the seamless transitions between environments.
The journey begins in the Windward Plains, traversing dunes and landscapes, and ultimately reaching some of the game's final areas. (Spoiler warning for those yet to complete the campaign.) Remarkably, only one loading screen interrupts the entire trip—between the Oilwell Basin and the Iceshard Cliffs. This impressive feat underscores the interconnected nature of the game's world.
Did you know there's only 1 loading screen between the Plains and Suja? 9min ride through all zones.
byu/-BrotherPig- in MonsterHunter
While Monster Hunter Rise: Sunbreak isn't entirely free of loading screens (there are those for the training grounds and fast travel), the minimal interruptions during this long run demonstrate a fascinating level of environmental design. The numerous pathways and passages connecting the Forbidden Lands are particularly noteworthy.
Monster Hunter Rise: Sunbreak Weapons Tier List
Monster Hunter Rise: Sunbreak Weapons Tier List
According to a series producer, the game's success hinges on its compelling story, immersive world, and cross-play functionality. The continuous discoveries players are making regarding the open-world systems are a testament to the game's design. Whether driven by narrative, exploration, or multiplayer, plenty keeps players engaged until the first Title Update in April.
To enhance your Monster Hunter Rise: Sunbreak adventure, explore our guides covering hidden game mechanics, a comprehensive weapon type guide, a detailed walkthrough, a multiplayer guide, and instructions for transferring beta characters.
IGN awarded Monster Hunter Rise: Sunbreak an 8/10 in its review, stating: “Monster Hunter Rise: Sunbreak continues to refine the series' rough edges, resulting in incredibly fun battles, albeit lacking significant challenge.”