The indie sensation *Drug Dealer Simulator: Schedule I* continues its meteoric rise on Steam, now boasting one of the platform's most-played titles. Developer Tyler has just rolled out the first significant post-launch update, version 0.3.4, with patch notes that have been eagerly awaited by the game's community.
You can now dive into the beta branch of *Schedule I* version 0.3.4, as announced by Tyler on the game’s Steam page. The beta will be available for a day or two before a full rollout, but players can opt-in to experience the new features ahead of time. Tyler noted, “This beta doesn't quite contain 100% of the features coming in the full release. I'll be adding a few more decorative objects tomorrow [April 8]. I wanted to get this beta out ASAP so that the new wall-mounted objects and pawn shop interface can be thoroughly trialed.”
*Schedule I* version 0.3.4 patch notes: -------------------------------------Additions
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop.
- Added wooden sign.
- Added metal sign.
- Added wall-mounted shelf.
- Added safe.
- Added antique wall lamp.
- Added modern wall lamp.
- Added grandfather clock.
- Added Ol' Man Jimmy's.
- Added Château La Peepee.
- Added Brut du Gloop.
- Added silver watch.
- Added gold watch.
- Added silver chain.
- Added gold chain.
- Added gold bar.
Tweaks/Improvements
- Improved phrasing for customer recommendation dialogue.
- Added some extra null checks and validity checks.
Bug fixes
- Fixed delivery destination dropdown overflowing outside of phone screen.
- Fixed player lists sometimes not clearing properly when exiting to menu.
- Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.
*Schedule I* stormed onto the scene as the top-selling game on Steam upon launch, outpacing heavyweights like *Monster Hunter Wilds*, *GTA 5*, and *Marvel Rivals*. Its viral spread across social media, Twitch, and YouTube fueled its success. In the game, players start as small-time dealers in the gritty city of Hyland Point, with ambitions to become drug empire kingpins by manufacturing and distributing various substances. You can grow your business through property acquisition, business investments, hiring employees, and more.
Developed and published by the Australian indie developer TVGS, better known as Tyler, he described the game's explosive launch as "amazing but pretty overwhelming." In a post on Reddit, Tyler shared, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
For those looking to master *Schedule I*, check out IGN's comprehensive guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profits, to accessing console commands, and the fastest way to dive into multiplayer co-op to conquer Hyland Point with friends.